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Struct EmoteController

Assembly: FFXIVClientStructs.dll
Declaration
public struct EmoteController

Fields

ContainerVTable

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Declaration
public void** ContainerVTable

OwnerObject

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Declaration
public BattleChara* OwnerObject

EmoteId

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Declaration
public ushort EmoteId

Unk1

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Declaration
public ushort Unk1

Target

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Declaration
public GameObjectID Target

CPoseState

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Declaration
public byte CPoseState

Methods

GetPoseKind()

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Declaration
[MemberFunction("E8 ?? ?? ?? ?? 8B F8 83 F8 FF 0F 84 ?? ?? ?? ?? 8B CF")]
public int GetPoseKind()
Returns

System.Int32

GetAvailablePoses(int)

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Declaration
[MemberFunction("E8 ?? ?? ?? ?? FE C3 44 8B F0")]
public static byte GetAvailablePoses(int poseKind)
Returns

System.Byte

Parameters
TypeName
System.Int32poseKind