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Struct GazeController.Gaze.TargetInformation

Assembly: FFXIVClientStructs.dll
Declaration
[VTableAddress("89 51 18 48 8D 05 ?? ?? ?? ?? 48 89 41 10 48 8D 05", 6, false)]
public struct GazeController.Gaze.TargetInformation

Properties

StaticVTable

Declaration
public static GazeController.Gaze.TargetInformation.TargetInformationVTable StaticVTable { get; }

Fields

Type

View Source
Declaration
public GazeController.Gaze.TargetInformation.TargetInfoType Type

TargetId

The current target for this character's gaze. Can be set independently of soft or hard targets, and may be set by NPCs or minions. For players, an action cast will generally target the LookTarget (which generally will be the soft target if set, then the hard target).

View Source
Declaration
public GameObjectID TargetId

Unk10

View Source
Declaration
public Vector3 Unk10

Unk20

View Source
Declaration
public int Unk20