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Enum VertexShader.Input

Assembly: FFXIVClientStructs.dll
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Declaration
[Flags]
public enum VertexShader.Input : uint

Fields

Position

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Declaration
Position = 1

BlendWeight

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BlendWeight = 2

Normal

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Normal = 4

Color0

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Color0 = 8

Color1

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Color1 = 16

Fog

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Fog = 32

PSize

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PSize = 64

BlendIndices

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Declaration
BlendIndices = 128

TexCoord0

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TexCoord0 = 256

TexCoord1

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TexCoord1 = 512

TexCoord2

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TexCoord2 = 1024

TexCoord3

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TexCoord3 = 2048

TexCoord4

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TexCoord4 = 4096

TexCoord5

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TexCoord5 = 8192

Tangent

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Declaration
Tangent = 16384

Binormal

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Declaration
Binormal = 32768

Depth

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Declaration
Depth = 65536

Extension Methods