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Version: 15.x (API 15) [Legacy]

Struct Emote

Assembly: Dalamud.dll​
Declaration
[Sheet("Emote", 2952122702)]
public readonly struct Emote : IExcelRow<Emote>

Implements:
Lumina.Excel.IExcelRow<Dalamud.Excel.Sheets.Emote>

Properties​

ExcelPage​

The associated Lumina.Excel.ExcelPage of the row.

Declaration
public ExcelPage ExcelPage { get; }

RowOffset​

Offset to the referenced row in the Lumina.Excel.ExcelPage.

Declaration
public uint RowOffset { get; }

RowId​

Gets the row ID.

Declaration
public uint RowId { get; }

Name​

Declaration
public ReadOnlySeString Name { get; }

Icon​

Declaration
public uint Icon { get; }
Declaration
public uint UnlockLink { get; }

TextCommand​

Declaration
public RowRef<TextCommand> TextCommand { get; }

ActionTimeline​

0 = Standing

1 = Start animation

2 = Ground sit

3 = Chair sit

4 = Mounted / Swimming / Diving

5 = Dozing

6 = Unused

Declaration
public Collection<RowRef<ActionTimeline>> ActionTimeline { get; }

Order​

Declaration
public ushort Order { get; }

LogMessageTargeted​

Declaration
public RowRef<LogMessage> LogMessageTargeted { get; }

LogMessageUntargeted​

Declaration
public RowRef<LogMessage> LogMessageUntargeted { get; }

Patch​

Declaration
public ushort Patch { get; }

EmoteCategory​

3 (Expressions) = Usable everywhere (other columns are overridden)

Declaration
public RowRef<EmoteCategory> EmoteCategory { get; }

EmoteMode​

Declaration
public RowRef<EmoteMode> EmoteMode { get; }

UsableWhenMounted​

Declaration
public bool UsableWhenMounted { get; }

UsableWhenSwimming​

Declaration
public bool UsableWhenSwimming { get; }

UsableWhenDiving​

Declaration
public bool UsableWhenDiving { get; }

DontSetEmoteMode​

Declaration
public bool DontSetEmoteMode { get; }

Unknown5​

Maybe controls whether or not the emote can be synced in GPose?!

Declaration
public bool Unknown5 { get; }

UsableWhenFishing​

Declaration
public bool UsableWhenFishing { get; }

DrawsWeapon​

Declaration
public bool DrawsWeapon { get; }

SheathesWeapon​

Declaration
public bool SheathesWeapon { get; }

Implements​

  • Lumina.Excel.IExcelRow<Dalamud.Excel.Sheets.Emote>