Interface IFate
Interface representing an fate entry that can be seen in the current area.
Assembly: Dalamud.dll
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public interface IFate : IEquatable<IFate>
Properties
FateId
Gets the Fate ID of this Dalamud.Game.ClientState.Fates.Fate
.
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ushort FateId { get; }
GameData
Gets game data linked to this Fate.
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Fate GameData { get; }
StartTimeEpoch
Gets the time this Dalamud.Game.ClientState.Fates.Fate
started.
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int StartTimeEpoch { get; }
Duration
Gets how long this Dalamud.Game.ClientState.Fates.Fate
will run.
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short Duration { get; }
TimeRemaining
Gets the remaining time in seconds for this Dalamud.Game.ClientState.Fates.Fate
.
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long TimeRemaining { get; }
Name
Gets the displayname of this Dalamud.Game.ClientState.Fates.Fate
.
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SeString Name { get; }
Description
Gets the description of this Dalamud.Game.ClientState.Fates.Fate
.
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SeString Description { get; }
Objective
Gets the objective of this Dalamud.Game.ClientState.Fates.Fate
.
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SeString Objective { get; }
State
Gets the state of this Dalamud.Game.ClientState.Fates.Fate
(Running, Ended, Failed, Preparation, WaitingForEnd).
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FateState State { get; }
HandInCount
Gets the hand in count of this Dalamud.Game.ClientState.Fates.Fate
.
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byte HandInCount { get; }
Progress
Gets the progress amount of this Dalamud.Game.ClientState.Fates.Fate
.
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byte Progress { get; }
HasExpBonus
Gets a value indicating whether or not this Dalamud.Game.ClientState.Fates.Fate
has a EXP bonus.
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bool HasExpBonus { get; }
IconId
Gets the icon id of this Dalamud.Game.ClientState.Fates.Fate
.
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uint IconId { get; }
Level
Gets the level of this Dalamud.Game.ClientState.Fates.Fate
.
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byte Level { get; }
MaxLevel
Gets the max level level of this Dalamud.Game.ClientState.Fates.Fate
.
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byte MaxLevel { get; }
Position
Gets the position of this Dalamud.Game.ClientState.Fates.Fate
.
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Vector3 Position { get; }
Radius
Gets the radius of this Dalamud.Game.ClientState.Fates.Fate
.
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float Radius { get; }
MapIconId
Gets the map icon id of this Dalamud.Game.ClientState.Fates.Fate
.
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uint MapIconId { get; }
TerritoryType
Gets the territory this Dalamud.Game.ClientState.Fates.Fate
is located in.
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ExcelResolver<TerritoryType> TerritoryType { get; }
Address
Gets the address of this Fate in memory.
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nint Address { get; }