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Enum FlyTextKind

Enum of FlyTextKind values.

Assembly: Dalamud.dll
Declaration
public enum FlyTextKind

Fields

AutoAttackOrDot

Val1 in serif font, Text2 in sans-serif as subtitle.

Declaration
AutoAttackOrDot = 0

AutoAttackOrDotDh

Val1 in serif font, Text2 in sans-serif as subtitle. Does a bounce effect on appearance.

Declaration
AutoAttackOrDotDh = 1

AutoAttackOrDotCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

Declaration
AutoAttackOrDotCrit = 2

AutoAttackOrDotCritDh

Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. Does a large bounce effect on appearance. Does not scroll up or down the screen.

Declaration
AutoAttackOrDotCritDh = 3

Damage

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.

Declaration
Damage = 4

DamageDh

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a bounce effect on appearance.

Declaration
DamageDh = 5

DamageCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a bigger bounce effect on appearance.

Declaration
DamageCrit = 6

DamageCritDh

Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a large bounce effect on appearance. Does not scroll up or down the screen.

Declaration
DamageCritDh = 7

Miss

The text changes to DODGE under certain circumstances. All caps, serif MISS.

Declaration
Miss = 8

NamedMiss

Sans-serif Text1 next to all caps serif MISS.

Declaration
NamedMiss = 9

Dodge

All caps serif DODGE.

Declaration
Dodge = 10

NamedDodge

Sans-serif Text1 next to all caps serif DODGE.

Declaration
NamedDodge = 11

Buff

Icon next to sans-serif Text1.

Declaration
Buff = 12

Debuff

Icon next to sans-serif Text1.

Declaration
Debuff = 13

Exp

Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.

Declaration
Exp = 14

IslandExp

Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle.

Declaration
IslandExp = 15

Dataset

Val1 in serif font next to all caps condensed font Text1 with Text2 in sans-serif as subtitle.

Declaration
Dataset = 16

Knowledge

Val1 in serif font, Text2 in sans-serif as subtitle.

Declaration
Knowledge = 17

PhantomExp

Val1 in serif font, Text2 in sans-serif as subtitle.

Declaration
PhantomExp = 18

MpDrain

Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.

Declaration
MpDrain = 19

NamedTp

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.

Declaration
NamedTp = 20

Healing

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.

Declaration
Healing = 21

MpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.

Declaration
MpRegen = 22

NamedTp2

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.

Declaration
NamedTp2 = 23

EpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.

Declaration
EpRegen = 24

CpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.

Declaration
CpRegen = 25

GpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.

Declaration
GpRegen = 26

None

Displays nothing.

Declaration
None = 27

Invulnerable

All caps serif INVULNERABLE.

Declaration
Invulnerable = 28

Interrupted

All caps sans-serif condensed font INTERRUPTED! Does a large bounce effect on appearance. Does not scroll up or down the screen.

Declaration
Interrupted = 29

CraftingProgress

Val1 in serif font.

Declaration
CraftingProgress = 30

CraftingQuality

Val1 in serif font.

Declaration
CraftingQuality = 31

CraftingQualityCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

Declaration
CraftingQualityCrit = 32

AutoAttackNoText3

Currently not used by the game. Val1 in serif font.

Declaration
AutoAttackNoText3 = 33

HealingCrit

CriticalHit with sans-serif Text1 to the left of the Val1 (2).

Declaration
HealingCrit = 34

NamedCriticalHitWithMp

Currently not used by the game. Same as DamageCrit with a MP in condensed font to the right of Val1. Does a jiggle effect to the right on appearance.

Declaration
NamedCriticalHitWithMp = 35

NamedCriticalHitWithTp

Currently not used by the game. Same as DamageCrit with a TP in condensed font to the right of Val1. Does a jiggle effect to the right on appearance.

Declaration
NamedCriticalHitWithTp = 36

DebuffNoEffect

Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.

Declaration
DebuffNoEffect = 37

BuffFading

Icon next to sans-serif slightly faded Text1.

Declaration
BuffFading = 38

DebuffFading

Icon next to sans-serif slightly faded Text1.

Declaration
DebuffFading = 39

Named

Text1 in sans-serif font.

Declaration
Named = 40

DebuffResisted

Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.

Declaration
DebuffResisted = 41

Incapacitated

All caps serif 'INCAPACITATED!'.

Declaration
Incapacitated = 42

FullyResisted

Text1 with sans-serif "(fully resisted)" to the right.

Declaration
FullyResisted = 43

HasNoEffect

Text1 with sans-serif "has no effect!" to the right.

Declaration
HasNoEffect = 44

HpDrain

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.

Declaration
HpDrain = 45

NamedMp3

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.

Declaration
NamedMp3 = 46

NamedTp3

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.

Declaration
NamedTp3 = 47

DebuffInvulnerable

Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.

Declaration
DebuffInvulnerable = 48

Resist

All caps serif RESIST.

Declaration
Resist = 49

LootedItem

Icon with an item icon outline next to sans-serif Text1.

Declaration
LootedItem = 50

Collectability

Val1 in serif font.

Declaration
Collectability = 51

CollectabilityCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

Declaration
CollectabilityCrit = 52

Reflect

All caps serif REFLECT.

Declaration
Reflect = 53

Reflected

All caps serif REFLECTED.

Declaration
Reflected = 54

CraftingQualityDh

Val1 in serif font, Text2 in sans-serif as subtitle. Does a bounce effect on appearance.

Declaration
CraftingQualityDh = 55

CriticalHit4

Currently not used by the game. Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

Declaration
CriticalHit4 = 56

CraftingQualityCritDh

Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. Does a large bounce effect on appearance. Does not scroll up or down the screen.

Declaration
CraftingQualityCritDh = 57

Extension Methods