Enum FlyTextKind
Enum of FlyTextKind values.
Assembly: Dalamud.dll
public enum FlyTextKind
Fields
AutoAttackOrDot
Val1 in serif font, Text2 in sans-serif as subtitle.
AutoAttackOrDot = 0
AutoAttackOrDotDh
Val1 in serif font, Text2 in sans-serif as subtitle. Does a bounce effect on appearance.
AutoAttackOrDotDh = 1
AutoAttackOrDotCrit
Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
AutoAttackOrDotCrit = 2
AutoAttackOrDotCritDh
Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. Does a large bounce effect on appearance. Does not scroll up or down the screen.
AutoAttackOrDotCritDh = 3
Damage
Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
Damage = 4
DamageDh
Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a bounce effect on appearance.
DamageDh = 5
DamageCrit
Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a bigger bounce effect on appearance.
DamageCrit = 6
DamageCritDh
Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a large bounce effect on appearance. Does not scroll up or down the screen.
DamageCritDh = 7
Miss
The text changes to DODGE under certain circumstances. All caps, serif MISS.
Miss = 8
NamedMiss
Sans-serif Text1 next to all caps serif MISS.
NamedMiss = 9
Dodge
All caps serif DODGE.
Dodge = 10
NamedDodge
Sans-serif Text1 next to all caps serif DODGE.
NamedDodge = 11
Buff
Icon next to sans-serif Text1.
Buff = 12
Debuff
Icon next to sans-serif Text1.
Debuff = 13
Exp
Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.
Exp = 14
IslandExp
Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle.
IslandExp = 15
Dataset
Val1 in serif font next to all caps condensed font Text1 with Text2 in sans-serif as subtitle.
Dataset = 16
Knowledge
Val1 in serif font, Text2 in sans-serif as subtitle.
Knowledge = 17
PhantomExp
Val1 in serif font, Text2 in sans-serif as subtitle.
PhantomExp = 18
MpDrain
Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
MpDrain = 19
NamedTp
Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
NamedTp = 20
Healing
Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
Healing = 21
MpRegen
Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
MpRegen = 22
NamedTp2
Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
NamedTp2 = 23
EpRegen
Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
EpRegen = 24
CpRegen
Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
CpRegen = 25
GpRegen
Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
GpRegen = 26
None
Displays nothing.
None = 27
Invulnerable
All caps serif INVULNERABLE.
Invulnerable = 28
Interrupted
All caps sans-serif condensed font INTERRUPTED! Does a large bounce effect on appearance. Does not scroll up or down the screen.
Interrupted = 29
CraftingProgress
Val1 in serif font.
CraftingProgress = 30
CraftingQuality
Val1 in serif font.
CraftingQuality = 31
CraftingQualityCrit
Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
CraftingQualityCrit = 32
AutoAttackNoText3
Currently not used by the game. Val1 in serif font.
AutoAttackNoText3 = 33
HealingCrit
CriticalHit with sans-serif Text1 to the left of the Val1 (2).
HealingCrit = 34
NamedCriticalHitWithMp
Currently not used by the game. Same as DamageCrit with a MP in condensed font to the right of Val1. Does a jiggle effect to the right on appearance.
NamedCriticalHitWithMp = 35
NamedCriticalHitWithTp
Currently not used by the game. Same as DamageCrit with a TP in condensed font to the right of Val1. Does a jiggle effect to the right on appearance.
NamedCriticalHitWithTp = 36
DebuffNoEffect
Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.
DebuffNoEffect = 37
BuffFading
Icon next to sans-serif slightly faded Text1.
BuffFading = 38
DebuffFading
Icon next to sans-serif slightly faded Text1.
DebuffFading = 39
Named
Text1 in sans-serif font.
Named = 40
DebuffResisted
Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.
DebuffResisted = 41
Incapacitated
All caps serif 'INCAPACITATED!'.
Incapacitated = 42
FullyResisted
Text1 with sans-serif "(fully resisted)" to the right.
FullyResisted = 43
HasNoEffect
Text1 with sans-serif "has no effect!" to the right.
HasNoEffect = 44
HpDrain
Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
HpDrain = 45
NamedMp3
Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
NamedMp3 = 46
NamedTp3
Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
NamedTp3 = 47
DebuffInvulnerable
Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.
DebuffInvulnerable = 48
Resist
All caps serif RESIST.
Resist = 49
LootedItem
Icon with an item icon outline next to sans-serif Text1.
LootedItem = 50
Collectability
Val1 in serif font.
Collectability = 51
CollectabilityCrit
Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
CollectabilityCrit = 52
Reflect
All caps serif REFLECT.
Reflect = 53
Reflected
All caps serif REFLECTED.
Reflected = 54
CraftingQualityDh
Val1 in serif font, Text2 in sans-serif as subtitle. Does a bounce effect on appearance.
CraftingQualityDh = 55
CriticalHit4
Currently not used by the game. Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
CriticalHit4 = 56
CraftingQualityCritDh
Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. Does a large bounce effect on appearance. Does not scroll up or down the screen.
CraftingQualityCritDh = 57
Extension Methods
- System.Enum.Dalamud.Utility.EnumExtensions.GetAttribute``1
- System.Enum.Dalamud.Utility.EnumExtensions.GetAttributes``1
- Dalamud.Utility.EnumExtensions.IsObsolete(System.Enum)