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Enum FlyTextKind

Enum of FlyTextKind values.

Assembly: Dalamud.dll
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Declaration
public enum FlyTextKind

Fields

AutoAttackOrDot

Val1 in serif font, Text2 in sans-serif as subtitle.

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Declaration
AutoAttackOrDot = 0

AutoAttackOrDotDh

Val1 in serif font, Text2 in sans-serif as subtitle. Does a bounce effect on appearance.

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Declaration
AutoAttackOrDotDh = 1

AutoAttackOrDotCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

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Declaration
AutoAttackOrDotCrit = 2

AutoAttackOrDotCritDh

Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. Does a large bounce effect on appearance. Does not scroll up or down the screen.

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Declaration
AutoAttackOrDotCritDh = 3

Damage

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.

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Declaration
Damage = 4

DamageDh

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a bounce effect on appearance.

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Declaration
DamageDh = 5

DamageCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a bigger bounce effect on appearance.

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Declaration
DamageCrit = 6

DamageCritDh

Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. Does a large bounce effect on appearance. Does not scroll up or down the screen.

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Declaration
DamageCritDh = 7

Miss

The text changes to DODGE under certain circumstances. All caps, serif MISS.

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Declaration
Miss = 8

NamedMiss

Sans-serif Text1 next to all caps serif MISS.

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Declaration
NamedMiss = 9

Dodge

All caps serif DODGE.

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Declaration
Dodge = 10

NamedDodge

Sans-serif Text1 next to all caps serif DODGE.

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Declaration
NamedDodge = 11

Buff

Icon next to sans-serif Text1.

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Declaration
Buff = 12

Debuff

Icon next to sans-serif Text1.

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Declaration
Debuff = 13

Exp

Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.

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Declaration
Exp = 14

IslandExp

Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle.

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Declaration
IslandExp = 15

MpDrain

Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.

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Declaration
MpDrain = 16

NamedTp

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.

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Declaration
NamedTp = 17

Healing

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.

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Declaration
Healing = 18

MpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.

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Declaration
MpRegen = 19

NamedTp2

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.

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Declaration
NamedTp2 = 20

EpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.

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Declaration
EpRegen = 21

CpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.

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Declaration
CpRegen = 22

GpRegen

Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.

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Declaration
GpRegen = 23

None

Displays nothing.

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Declaration
None = 24

Invulnerable

All caps serif INVULNERABLE.

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Declaration
Invulnerable = 25

Interrupted

All caps sans-serif condensed font INTERRUPTED! Does a large bounce effect on appearance. Does not scroll up or down the screen.

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Declaration
Interrupted = 26

CraftingProgress

Val1 in serif font.

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Declaration
CraftingProgress = 27

CraftingQuality

Val1 in serif font.

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Declaration
CraftingQuality = 28

CraftingQualityCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

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Declaration
CraftingQualityCrit = 29

AutoAttackNoText3

Currently not used by the game. Val1 in serif font.

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Declaration
AutoAttackNoText3 = 30

HealingCrit

CriticalHit with sans-serif Text1 to the left of the Val1 (2).

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Declaration
HealingCrit = 31

NamedCriticalHitWithMp

Currently not used by the game. Same as DamageCrit with a MP in condensed font to the right of Val1. Does a jiggle effect to the right on appearance.

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Declaration
NamedCriticalHitWithMp = 32

NamedCriticalHitWithTp

Currently not used by the game. Same as DamageCrit with a TP in condensed font to the right of Val1. Does a jiggle effect to the right on appearance.

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Declaration
NamedCriticalHitWithTp = 33

DebuffNoEffect

Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.

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Declaration
DebuffNoEffect = 34

BuffFading

Icon next to sans-serif slightly faded Text1.

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Declaration
BuffFading = 35

DebuffFading

Icon next to sans-serif slightly faded Text1.

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Declaration
DebuffFading = 36

Named

Text1 in sans-serif font.

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Declaration
Named = 37

DebuffResisted

Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.

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Declaration
DebuffResisted = 38

Incapacitated

All caps serif 'INCAPACITATED!'.

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Declaration
Incapacitated = 39

FullyResisted

Text1 with sans-serif "(fully resisted)" to the right.

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Declaration
FullyResisted = 40

HasNoEffect

Text1 with sans-serif "has no effect!" to the right.

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Declaration
HasNoEffect = 41

HpDrain

Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.

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Declaration
HpDrain = 42

NamedMp3

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.

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Declaration
NamedMp3 = 43

NamedTp3

Currently not used by the game. Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.

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Declaration
NamedTp3 = 44

DebuffInvulnerable

Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.

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Declaration
DebuffInvulnerable = 45

Resist

All caps serif RESIST.

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Declaration
Resist = 46

LootedItem

Icon with an item icon outline next to sans-serif Text1.

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Declaration
LootedItem = 47

Collectability

Val1 in serif font.

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Declaration
Collectability = 48

CollectabilityCrit

Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

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Declaration
CollectabilityCrit = 49

Reflect

All caps serif REFLECT.

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Declaration
Reflect = 50

Reflected

All caps serif REFLECTED.

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Declaration
Reflected = 51

CraftingQualityDh

Val1 in serif font, Text2 in sans-serif as subtitle. Does a bounce effect on appearance.

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Declaration
CraftingQualityDh = 52

CriticalHit4

Currently not used by the game. Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.

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Declaration
CriticalHit4 = 53

CraftingQualityCritDh

Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. Does a large bounce effect on appearance. Does not scroll up or down the screen.

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Declaration
CraftingQualityCritDh = 54

Extension Methods