Interface IPartyFinderListing
A interface representing a single listing in party finder.
Assembly: Dalamud.dll
public interface IPartyFinderListing
Properties
Objective
Gets the objective of this listing.
ObjectiveFlags Objective { get; }
Conditions
Gets the conditions of this listing.
ConditionFlags Conditions { get; }
DutyFinderSettings
Gets the Duty Finder settings that will be used for this listing.
DutyFinderSettingsFlags DutyFinderSettings { get; }
LootRules
Gets the loot rules that will be used for this listing.
LootRuleFlags LootRules { get; }
SearchArea
Gets where this listing is searching. Note that this is also used for denoting alliance raid listings and one player per job.
SearchAreaFlags SearchArea { get; }
Slots
Gets a list of player slots that the Party Finder is accepting.
IReadOnlyCollection<PartyFinderSlot> Slots { get; }
JobsPresent
Gets a list of the classes/jobs that are currently present in the party.
IReadOnlyCollection<RowRef<ClassJob>> JobsPresent { get; }
Id
Gets the ID assigned to this listing by the game's server.
uint Id { get; }
ContentId
Gets the player's unique content ID.
ulong ContentId { get; }
Name
Gets the name of the player hosting this listing.
SeString Name { get; }
Description
Gets the description of this listing as set by the host. May be multiple lines.
SeString Description { get; }
World
Gets the world that this listing was created on.
RowRef<World> World { get; }
HomeWorld
Gets the home world of the listing's host.
RowRef<World> HomeWorld { get; }
CurrentWorld
Gets the current world of the listing's host.
RowRef<World> CurrentWorld { get; }
Category
Gets the Party Finder category this listing is listed under.
DutyCategory Category { get; }
RawDuty
Gets the row ID of the duty this listing is for. May be 0 for non-duty listings.
ushort RawDuty { get; }
Duty
Gets the duty this listing is for. May be null for non-duty listings.
RowRef<ContentFinderCondition> Duty { get; }
DutyType
Gets the type of duty this listing is for.
DutyType DutyType { get; }
BeginnersWelcome
Gets a value indicating whether if this listing is beginner-friendly. Shown with a sprout icon in-game.
bool BeginnersWelcome { get; }
SecondsRemaining
Gets how many seconds this listing will continue to be available for. It may end before this time if the party fills or the host ends it early.
ushort SecondsRemaining { get; }
MinimumItemLevel
Gets the minimum item level required to join this listing.
ushort MinimumItemLevel { get; }
Parties
Gets the number of parties this listing is recruiting for.
byte Parties { get; }
SlotsAvailable
Gets the number of player slots this listing is recruiting for.
byte SlotsAvailable { get; }
SlotsFilled
Gets the number of player slots filled.
byte SlotsFilled { get; }
LastPatchHotfixTimestamp
Gets the time at which the server this listings is on last restarted for a patch/hotfix. Probably.
uint LastPatchHotfixTimestamp { get; }
RawJobsPresent
Gets a list of the class/job IDs that are currently present in the party.
IReadOnlyCollection<byte> RawJobsPresent { get; }
this[ObjectiveFlags]
Check if the given flag is present.
bool this[ObjectiveFlags flag] { get; }
this[ConditionFlags]
Check if the given flag is present.
bool this[ConditionFlags flag] { get; }
this[DutyFinderSettingsFlags]
Check if the given flag is present.
bool this[DutyFinderSettingsFlags flag] { get; }
this[LootRuleFlags]
Check if the given flag is present.
bool this[LootRuleFlags flag] { get; }
this[SearchAreaFlags]
Check if the given flag is present.
bool this[SearchAreaFlags flag] { get; }