Enum GameInventoryEvent
Class representing a item's changelog state.
Assembly: Dalamud.dll
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Declaration
public enum GameInventoryEvent
Fields
Empty
A value indicating that there was no event.
You should not see this value, unless you explicitly used it yourself, or APIs using this enum say otherwise.
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Declaration
Empty = 0
Added
Item was added to an inventory.
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Declaration
Added = 1
Removed
Item was removed from an inventory.
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Declaration
Removed = 2
Changed
Properties are changed for an item in an inventory.
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Declaration
Changed = 3
Moved
Item has been moved, possibly across different inventories.
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Declaration
Moved = 4
Split
Item has been split into two stacks from one, possibly across different inventories.
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Declaration
Split = 5
Merged
Item has been merged into one stack from two, possibly across different inventories.
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Declaration
Merged = 6
Extension Methods
- System.Enum.Dalamud.Utility.EnumExtensions.GetAttribute``1
- System.Enum.Dalamud.Utility.EnumExtensions.GetAttributes``1
- Dalamud.Utility.EnumExtensions.IsObsolete(System.Enum)