Enum GameInventoryEvent
Class representing a item's changelog state.
Assembly: Dalamud.dll​
Declaration
public enum GameInventoryEvent
Fields​
Empty​
A value indicating that there was no event.
You should not see this value, unless you explicitly used it yourself, or APIs using this enum say otherwise.
Declaration
Empty = 0
Added​
Item was added to an inventory.
Declaration
Added = 1
Removed​
Item was removed from an inventory.
Declaration
Removed = 2
Changed​
Properties are changed for an item in an inventory.
Declaration
Changed = 3
Moved​
Item has been moved, possibly across different inventories.
Declaration
Moved = 4
Split​
Item has been split into two stacks from one, possibly across different inventories.
Declaration
Split = 5
Merged​
Item has been merged into one stack from two, possibly across different inventories.
Declaration
Merged = 6
Extension Methods​
- System.Enum.Dalamud.Utility.EnumExtensions.GetAttribute``1
- System.Enum.Dalamud.Utility.EnumExtensions.GetAttributes``1
- Dalamud.Utility.EnumExtensions.IsObsolete(System.Enum)