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Version: 15.x (API 15) [Current]

Class MapUtil

Utility helper class for game maps and coordinate translations that don't require state.

The conversion methods were found in 89 54 24 10 56 41 55 41 56 48 81 EC, which itself was found by looking for uses of AddonText 1631.

Assembly: Dalamud.dll​
Declaration
public static class MapUtil

Methods​

ConvertWorldCoordXZToMapCoord(float, uint, int)​

Helper method to convert one of the game's Vector3 X/Z provided by the game to a map coordinate suitable for display to the player.

Declaration
public static float ConvertWorldCoordXZToMapCoord(float value, uint scale, int offset)
Returns​

System.Single: Returns a converted float for display to the player.

Parameters​
TypeNameDescription
System.SinglevalueThe raw float of a game Vector3 X or Z coordinate to convert.
System.UInt32scaleThe scale factor of the map, generally retrieved from Lumina.
System.Int32offsetThe dimension offset for either X or Z, generally retrieved from Lumina.

ConvertWorldCoordYToMapCoord(float, int, bool)​

Helper method to convert a game Vector3 Y coordinate to a map coordinate suitable for display to the player.

Declaration
public static float ConvertWorldCoordYToMapCoord(float value, int zOffset, bool correctZOffset = false)
Returns​

System.Single: Returns a converted float for display to the player.

Parameters​
TypeNameDescription
System.SinglevalueThe raw float of a game Vector3 Y coordinate to convert.
System.Int32zOffsetThe zOffset for this map. Retrieved from TerritoryTypeTransient.
System.BooleancorrectZOffsetOptionally enable Z offset correction. When a Z offset of -10,000 is set, replace
        it with 0 for calculation purposes to show a more sane Z coordinate. |

WorldToMap(Vector3, int, int, int, uint, bool)​

All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to players in the minimap/elsewhere).

Declaration
public static Vector3 WorldToMap(Vector3 worldCoordinates, int xOffset = 0, int yOffset = 0, int zOffset = 0, uint scale = 100, bool correctZOffset = false)
Returns​

System.Numerics.Vector3: Returns a Vector3 representing visible map coordinates.

Parameters​
TypeNameDescription
System.Numerics.Vector3worldCoordinatesA Vector3 of raw World coordinates from the game.
System.Int32xOffsetThe offset to apply to the incoming X parameter, generally Lumina's Map.OffsetX.
System.Int32yOffsetThe offset to apply to the incoming Y parameter, generally Lumina's Map.OffsetY.
System.Int32zOffsetThe offset to apply to the incoming Z parameter, generally Lumina's TerritoryTypeTransient.OffsetZ.
System.UInt32scaleThe global scale to apply to the incoming X and Y parameters, generally Lumina's Map.SizeFactor.
System.BooleancorrectZOffsetAn optional mode to "correct" a Z offset of -10000 to be a more human-friendly value.
Remarks​

Note that this method will swap Y and Z in the resulting Vector3 to appropriately reflect the game's display.

WorldToMap(Vector3, Map, TerritoryTypeTransient, bool)​

All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to players in the minimap/elsewhere).

Declaration
public static Vector3 WorldToMap(Vector3 worldCoordinates, Map map, TerritoryTypeTransient territoryTransient, bool correctZOffset = false)
Returns​

System.Numerics.Vector3: Returns a Vector3 representing visible map coordinates.

Parameters​
TypeNameDescription
System.Numerics.Vector3worldCoordinatesA Vector3 of raw World coordinates from the game.
Lumina.Excel.Sheets.MapmapA Lumina map to use for offset/scale information.
Lumina.Excel.Sheets.TerritoryTypeTransientterritoryTransientA TerritoryTypeTransient to use for Z offset information.
System.BooleancorrectZOffsetAn optional mode to "correct" a Z offset of -10000 to be a more human-friendly value.
Remarks​

Note that this method will swap Y and Z to appropriately reflect the game's display.

WorldToMap(Vector2, int, int, uint)​

All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to players in the minimap/elsewhere).

Declaration
public static Vector2 WorldToMap(Vector2 worldCoordinates, int xOffset = 0, int yOffset = 0, uint scale = 100)
Returns​

System.Numerics.Vector2: Returns a Vector2 representing visible map coordinates.

Parameters​
TypeNameDescription
System.Numerics.Vector2worldCoordinatesA Vector2 of raw World coordinates from the game.
System.Int32xOffsetThe offset to apply to the incoming X parameter, generally Lumina's Map.OffsetX.
System.Int32yOffsetThe offset to apply to the incoming Y parameter, generally Lumina's Map.OffsetY.
System.UInt32scaleThe global scale to apply to the incoming X and Y parameters, generally Lumina's Map.SizeFactor.

WorldToMap(Vector2, Map)​

All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to players in the minimap/elsewhere).

Declaration
public static Vector2 WorldToMap(Vector2 worldCoordinates, Map map)
Returns​

System.Numerics.Vector2: Returns a Vector2 representing visible map coordinates.

Parameters​
TypeNameDescription
System.Numerics.Vector2worldCoordinatesA Vector2 of raw World coordinates from the game.
Lumina.Excel.Sheets.MapmapA Lumina map to use for offset/scale information.

GetMapCoordinates(IGameObject, bool)​

Extension method to get the current position of a GameObject in Map Coordinates (visible to players in the minimap or chat). A Z (height) value will always be returned, even on maps that do not natively show one.

Declaration
public static Vector3 GetMapCoordinates(this IGameObject go, bool correctZOffset = false)
Returns​

System.Numerics.Vector3: A Vector3 that represents the X (east/west), Y (north/south), and Z (height) position of this object.

Parameters​
TypeNameDescription
Dalamud.Game.ClientState.Objects.Types.IGameObjectgoThe GameObject to get the position for.
System.BooleancorrectZOffsetWhether to "correct" a Z offset to sane values for maps that don't have one.
Exceptions​

System.InvalidOperationException
Thrown if ClientState is unavailable.