Class MenuItem
A menu item that can be added to a context menu.
Assembly: Dalamud.dll
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public sealed record MenuItem : IMenuItem, IEquatable<MenuItem>
Implements:
Dalamud.Game.Gui.ContextMenu.IMenuItem, System.IEquatable<Dalamud.Game.Gui.ContextMenu.MenuItem>
Properties
Name
Gets or sets the display name of the menu item.
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public SeString Name { get; set; }
Prefix
Gets or sets the prefix attached to the beginning of Dalamud.Game.Gui.ContextMenu.IMenuItem.Name.
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public SeIconChar? Prefix { get; set; }
PrefixChar
Sets the character to prefix the Dalamud.Game.Gui.ContextMenu.IMenuItem.Name with. Will be converted into a fancy boxed letter icon. Must be an uppercase letter.
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public char? PrefixChar { set; }
PrefixColor
Gets or sets the color of the Dalamud.Game.Gui.ContextMenu.IMenuItem.Prefix. Specifies a Lumina.Excel.GeneratedSheets.UIColor
row id.
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public ushort PrefixColor { get; set; }
UseDefaultPrefix
Gets or sets a value indicating whether the dev wishes to intentionally use the default prefix symbol and color.
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public bool UseDefaultPrefix { get; set; }
OnClicked
Gets or sets the callback to be invoked when the menu item is clicked.
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public Action<IMenuItemClickedArgs>? OnClicked { get; set; }
Priority
Gets or sets the priority (or order) with which the menu item should be displayed in descending order. Priorities below 0 will be displayed above the native menu items. Other priorities will be displayed below the native menu items.
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public int Priority { get; set; }
IsEnabled
Gets or sets a value indicating whether the menu item is enabled. Disabled items will be faded and cannot be clicked on.
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public bool IsEnabled { get; set; }
IsSubmenu
Gets or sets a value indicating whether the menu item is a submenu. This value is purely visual. Submenu items will have an arrow to its right.
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public bool IsSubmenu { get; set; }
IsReturn
Gets or sets a value indicating whether the menu item is a return item. This value is purely visual. Return items will have a back arrow to its left. If both Dalamud.Game.Gui.ContextMenu.IMenuItem.IsSubmenu and Dalamud.Game.Gui.ContextMenu.IMenuItem.IsReturn are true, the return arrow will take precedence.
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public bool IsReturn { get; set; }
Implements
- Dalamud.Game.Gui.ContextMenu.IMenuItem
System.IEquatable<Dalamud.Game.Gui.ContextMenu.MenuItem>