Class MenuItem
A menu item that can be added to a context menu.
Assembly: Dalamud.dll
public sealed record MenuItem : IMenuItem, IEquatable<MenuItem>
Implements:
Dalamud.Game.Gui.ContextMenu.IMenuItem, System.IEquatable<Dalamud.Game.Gui.ContextMenu.MenuItem>
Properties
Name
Gets or sets the display name of the menu item.
public SeString Name { get; set; }
Prefix
Gets or sets the prefix attached to the beginning of Dalamud.Game.Gui.ContextMenu.IMenuItem.Name.
public SeIconChar? Prefix { get; set; }
PrefixChar
Sets the character to prefix the Dalamud.Game.Gui.ContextMenu.IMenuItem.Name with. Will be converted into a fancy boxed letter icon. Must be an uppercase letter.
public char? PrefixChar { set; }
PrefixColor
Gets or sets the color of the Dalamud.Game.Gui.ContextMenu.IMenuItem.Prefix. Specifies a Lumina.Excel.Sheets.UIColor row id.
public ushort PrefixColor { get; set; }
UseDefaultPrefix
Gets or sets a value indicating whether the dev wishes to intentionally use the default prefix symbol and color.
public bool UseDefaultPrefix { get; set; }
OnClicked
Gets or sets the callback to be invoked when the menu item is clicked.
public Action<IMenuItemClickedArgs>? OnClicked { get; set; }
Priority
Gets or sets the priority (or order) with which the menu item should be displayed in descending order. Priorities below 0 will be displayed above the native menu items. Other priorities will be displayed below the native menu items.
public int Priority { get; set; }
IsEnabled
Gets or sets a value indicating whether the menu item is enabled. Disabled items will be faded and cannot be clicked on.
public bool IsEnabled { get; set; }
IsSubmenu
Gets or sets a value indicating whether the menu item is a submenu. This value is purely visual. Submenu items will have an arrow to its right.
public bool IsSubmenu { get; set; }
IsReturn
Gets or sets a value indicating whether the menu item is a return item. This value is purely visual. Return items will have a back arrow to its left. If both Dalamud.Game.Gui.ContextMenu.IMenuItem.IsSubmenu and Dalamud.Game.Gui.ContextMenu.IMenuItem.IsReturn are true, the return arrow will take precedence.
public bool IsReturn { get; set; }
Methods
ToString()
public override string ToString()
Returns
System.String
GetHashCode()
public override int GetHashCode()
Returns
System.Int32
Equals(object?)
public override bool Equals(object? obj)
Returns
System.Boolean
Parameters
| Type | Name |
|---|---|
System.Object | obj |
Equals(MenuItem?)
public bool Equals(MenuItem? other)
Returns
System.Boolean
Parameters
| Type | Name |
|---|---|
| Dalamud.Game.Gui.ContextMenu.MenuItem | other |
Implements
- Dalamud.Game.Gui.ContextMenu.IMenuItem
System.IEquatable<Dalamud.Game.Gui.ContextMenu.MenuItem>