Class GameFontLayoutPlan.Element
Plan on how each glyph will be rendered.
Assembly: Dalamud.dll​
Declaration
public class GameFontLayoutPlan.Element
Properties​
Codepoint​
Gets the original codepoint.
Declaration
public int Codepoint { get; init; }
Glyph​
Gets the corresponding or fallback glyph.
Declaration
public FdtReader.FontTableEntry Glyph { get; init; }
X​
Gets the X offset of this glyph.
Declaration
public float X { get; }
Y​
Gets the Y offset of this glyph.
Declaration
public float Y { get; }
IsControl​
Gets a value indicating whether whether this codepoint is a control character.
Declaration
public bool IsControl { get; }
IsSpace​
Gets a value indicating whether whether this codepoint is a space.
Declaration
public bool IsSpace { get; }
IsLineBreak​
Gets a value indicating whether whether this codepoint is a line break character.
Declaration
public bool IsLineBreak { get; }
IsChineseCharacter​
Gets a value indicating whether whether this codepoint is a chinese character.
Declaration
public bool IsChineseCharacter { get; }
IsWordBreakPoint​
Gets a value indicating whether whether this codepoint is a good position to break word after.
Declaration
public bool IsWordBreakPoint { get; }