Class GameFontLayoutPlan.Element
Plan on how each glyph will be rendered.
Assembly: Dalamud.dll
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Declaration
public class GameFontLayoutPlan.Element
Properties
Codepoint
Gets the original codepoint.
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Declaration
public int Codepoint { get; init; }
Glyph
Gets the corresponding or fallback glyph.
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Declaration
public FdtReader.FontTableEntry Glyph { get; init; }
X
Gets the X offset of this glyph.
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Declaration
public float X { get; }
Y
Gets the Y offset of this glyph.
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Declaration
public float Y { get; }
IsControl
Gets a value indicating whether whether this codepoint is a control character.
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Declaration
public bool IsControl { get; }
IsSpace
Gets a value indicating whether whether this codepoint is a space.
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Declaration
public bool IsSpace { get; }
IsLineBreak
Gets a value indicating whether whether this codepoint is a line break character.
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Declaration
public bool IsLineBreak { get; }
IsChineseCharacter
Gets a value indicating whether whether this codepoint is a chinese character.
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Declaration
public bool IsChineseCharacter { get; }
IsWordBreakPoint
Gets a value indicating whether whether this codepoint is a good position to break word after.
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Declaration
public bool IsWordBreakPoint { get; }