Interface IFontAtlas
Wrapper for Dalamud.Bindings.ImGui.ImFontAtlasPtr.
Not intended for plugins to implement.
Assembly: Dalamud.dll
public interface IFontAtlas : IDisposable
Properties
Name
Gets the name of the atlas. For logging and debugging purposes.
string Name { get; }
AutoRebuildMode
Gets a value how the atlas should be rebuilt when the relevant Dalamud Configuration changes.
FontAtlasAutoRebuildMode AutoRebuildMode { get; }
ImAtlas
Gets the font atlas. Might be empty.
ImFontAtlasPtr ImAtlas { get; }
BuildTask
Gets the task that represents the current font rebuild state.
Task BuildTask { get; }
HasBuiltAtlas
Gets a value indicating whether there exists any built atlas, regardless of Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildTask.
bool HasBuiltAtlas { get; }
IsGlobalScaled
Gets a value indicating whether this font atlas is under the effect of global scale.
bool IsGlobalScaled { get; }
Methods
SuppressAutoRebuild()
Suppresses automatically rebuilding fonts for the scope.
IDisposable SuppressAutoRebuild()
Returns
System.IDisposable: An instance of System.IDisposable that will release the suppression.
Remarks
Use when you will be creating multiple new handles, and want rebuild to trigger only when you're done doing so. This function will effectively do nothing, if Dalamud.Interface.ManagedFontAtlas.IFontAtlas.AutoRebuildMode is set to Dalamud.Interface.ManagedFontAtlas.FontAtlasAutoRebuildMode.Disable.
Examples
using (atlas.SuppressBuild()) {
this.font1 = atlas.NewGameFontHandle(...);
this.font2 = atlas.NewDelegateFontHandle(...);
}
NewGameFontHandle(GameFontStyle)
Creates a new Dalamud.Interface.ManagedFontAtlas.IFontHandle from game's built-in fonts.
IFontHandle NewGameFontHandle(GameFontStyle style)
Returns
Dalamud.Interface.ManagedFontAtlas.IFontHandle: Handle to a font that may or may not be ready yet.
Parameters
| Type | Name | Description |
|---|---|---|
| Dalamud.Interface.GameFonts.GameFontStyle | style | Font to use. |
Exceptions
System.InvalidOperationException
When called during Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildStepChange and alike.
Move the font handle creating code outside those handlers, and only initialize them once.
Call System.IDisposable.Dispose on a previous font handle if you're replacing one.
Remarks
This function does not throw. Dalamud.Interface.ManagedFontAtlas.IFontHandle.LoadException will be populated instead, if the build procedure has failed. Dalamud.Interface.ManagedFontAtlas.IFontHandle.Push() can be used regardless of the state of the font handle.
NewDelegateFontHandle(FontAtlasBuildStepDelegate)
Creates a new IFontHandle using your own callbacks.
IFontHandle NewDelegateFontHandle(FontAtlasBuildStepDelegate buildStepDelegate)
Returns
Dalamud.Interface.ManagedFontAtlas.IFontHandle: Handle to a font that may or may not be ready yet.
Parameters
| Type | Name | Description |
|---|---|---|
| Dalamud.Interface.ManagedFontAtlas.FontAtlasBuildStepDelegate | buildStepDelegate | Callback for Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildStepChange. |
Exceptions
System.InvalidOperationException
When called during Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildStepChange and alike.
Move the font handle creating code outside those handlers, and only initialize them once.
Call System.IDisposable.Dispose on a previous font handle if you're replacing one.
Remarks
Consider calling Dalamud.Interface.ManagedFontAtlas.IFontAtlasBuildToolkitPreBuild.AttachExtraGlyphsForDalamudLanguage(Dalamud.Interface.ManagedFontAtlas.SafeFontConfig@) to
support glyphs that are not supplied by the game by default; this mostly affects Chinese and Korean language
users.
Examples
On initialization:
this.fontHandle = atlas.NewDelegateFontHandle(e => e.OnPreBuild(tk => {
var config = new SafeFontConfig { SizePx = UiBuilder.DefaultFontSizePx };
config.MergeFont = tk.AddFontFromFile(@"C:\Windows\Fonts\comic.ttf", config);
tk.AddGameSymbol(config);
tk.AddExtraGlyphsForDalamudLanguage(config);
// optionally do the following if you have to add more than one font here,
// to specify which font added during this delegate is the final font to use.
tk.Font = config.MergeFont;
}));
// or
this.fontHandle = atlas.NewDelegateFontHandle(e => e.OnPreBuild(tk => tk.AddDalamudDefaultFont(36)));
On use:
using (this.fontHandle.Push())
ImGui.Text("Example"u8);
BuildFontsOnNextFrame()
Queues rebuilding fonts, on the main thread.
Note that Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildTask would not necessarily get changed from calling this function.
void BuildFontsOnNextFrame()
Exceptions
System.InvalidOperationException
If Dalamud.Interface.ManagedFontAtlas.IFontAtlas.AutoRebuildMode is Dalamud.Interface.ManagedFontAtlas.FontAtlasAutoRebuildMode.Async.
Remarks
Using this method will block the main thread on rebuilding fonts, effectively calling Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildFontsImmediately() from the main thread. Consider migrating to Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildFontsAsync().
BuildFontsImmediately()
Rebuilds fonts immediately, on the current thread.
void BuildFontsImmediately()
Exceptions
System.InvalidOperationException
If Dalamud.Interface.ManagedFontAtlas.IFontAtlas.AutoRebuildMode is Dalamud.Interface.ManagedFontAtlas.FontAtlasAutoRebuildMode.Async.
BuildFontsAsync()
Rebuilds fonts asynchronously, on any thread.
Task BuildFontsAsync()
Returns
System.Threading.Tasks.Task: The task.
Exceptions
System.InvalidOperationException
If Dalamud.Interface.ManagedFontAtlas.IFontAtlas.AutoRebuildMode is Dalamud.Interface.ManagedFontAtlas.FontAtlasAutoRebuildMode.OnNewFrame.
Events
BuildStepChange
Event to be called on build step changes.
Dalamud.Interface.ManagedFontAtlas.IFontAtlasBuildToolkit.Font is meaningless for this event.
event FontAtlasBuildStepDelegate? BuildStepChange
Event Type
Dalamud.Interface.ManagedFontAtlas.FontAtlasBuildStepDelegate
RebuildRecommend
Event fired when a font rebuild operation is recommended.
This event will be invoked from the main thread.
Reasons for the event include changes in Dalamud.Interface.Utility.ImGuiHelpers.GlobalScale and initialization of new associated font handles.
event Action? RebuildRecommend
Event Type
System.Action
Remarks
You should call Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildFontsAsync() or Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildFontsOnNextFrame()
if Dalamud.Interface.ManagedFontAtlas.IFontAtlas.AutoRebuildMode is not set to true.
Avoid calling Dalamud.Interface.ManagedFontAtlas.IFontAtlas.BuildFontsImmediately() here; it will block the main thread.