Interface IDutyState
This class represents the state of the currently occupied duty.
Assembly: Dalamud.dll
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public interface IDutyState
Properties
IsDutyStarted
Gets a value indicating whether the current duty has been started.
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bool IsDutyStarted { get; }
Events
DutyStarted
Event that gets fired when the duty starts. Triggers when the "Duty Start" message displays, and on the removal of the ring at duty's spawn. Does not trigger when loading into a duty that was in progress, or from loading in after a disconnect.
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event EventHandler<ushort> DutyStarted
Event Type
System.EventHandler<System.UInt16>
DutyWiped
Event that gets fired when everyone in the party dies and the screen fades to black.
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event EventHandler<ushort> DutyWiped
Event Type
System.EventHandler<System.UInt16>
DutyRecommenced
Event that gets fired when the "Duty Recommence" message displays, and on the removal of the ring at duty's spawn.
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event EventHandler<ushort> DutyRecommenced
Event Type
System.EventHandler<System.UInt16>
DutyCompleted
Event that gets fired when the duty is completed successfully.
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event EventHandler<ushort> DutyCompleted
Event Type
System.EventHandler<System.UInt16>