Class DRKGauge
In-memory DRK job gauge.
Assembly: Dalamud.dll
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Declaration
public class DRKGauge : JobGaugeBase<DarkKnightGauge>
Inheritance: System.Object
-> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase -> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase<T>
Properties
Blood
Gets the amount of blood accumulated.
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Declaration
public byte Blood { get; }
DarksideTimeRemaining
Gets the Darkside time remaining in milliseconds.
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Declaration
public ushort DarksideTimeRemaining { get; }
ShadowTimeRemaining
Gets the Shadow time remaining in milliseconds.
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Declaration
public ushort ShadowTimeRemaining { get; }
HasDarkArts
Gets a value indicating whether the player has Dark Arts or not.
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Declaration
public bool HasDarkArts { get; }
DeliriumComboStep
Gets the step of the Delirium Combo (Scarlet Delirium, Comeuppance, Torcleaver) that the player is on.
Does not in any way consider whether the player is still under Delirium, or if the player still has stacks of Delirium to use.
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Declaration
public DeliriumStep DeliriumComboStep { get; }