Class SMNGauge
In-memory SMN job gauge.
Assembly: Dalamud.dll
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public class SMNGauge : JobGaugeBase<SummonerGauge>
Inheritance: System.Object
-> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase -> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase<T>
Properties
SummonTimerRemaining
Gets the time remaining for the current summon.
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public ushort SummonTimerRemaining { get; }
AttunmentTimerRemaining
Gets the time remaining for the current attunement.
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public ushort AttunmentTimerRemaining { get; }
ReturnSummon
Gets the summon that will return after the current summon expires.
This maps to the Lumina.Excel.Sheets.Pet
sheet.
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public SummonPet ReturnSummon { get; }
ReturnSummonGlam
Gets the summon glam for the Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon.
This maps to the Lumina.Excel.Sheets.PetMirage
sheet.
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public PetGlam ReturnSummonGlam { get; }
Attunement
Gets the amount of aspected Attunment remaining.
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public byte Attunement { get; }
AetherFlags
Gets the current aether flags. Use the summon accessors instead.
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public AetherFlags AetherFlags { get; }
IsBahamutReady
Gets a value indicating whether Bahamut is ready to be summoned.
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public bool IsBahamutReady { get; }
IsPhoenixReady
Gets a value indicating whether if Phoenix is ready to be summoned.
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public bool IsPhoenixReady { get; }
IsIfritReady
Gets a value indicating whether if Ifrit is ready to be summoned.
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public bool IsIfritReady { get; }
IsTitanReady
Gets a value indicating whether if Titan is ready to be summoned.
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public bool IsTitanReady { get; }
IsGarudaReady
Gets a value indicating whether if Garuda is ready to be summoned.
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public bool IsGarudaReady { get; }
IsIfritAttuned
Gets a value indicating whether if Ifrit is currently attuned.
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public bool IsIfritAttuned { get; }
IsTitanAttuned
Gets a value indicating whether if Titan is currently attuned.
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public bool IsTitanAttuned { get; }
IsGarudaAttuned
Gets a value indicating whether if Garuda is currently attuned.
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public bool IsGarudaAttuned { get; }
HasAetherflowStacks
Gets a value indicating whether there are any Aetherflow stacks available.
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public bool HasAetherflowStacks { get; }
AetherflowStacks
Gets the amount of Aetherflow available.
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public byte AetherflowStacks { get; }