Class SMNGauge
In-memory SMN job gauge.
Assembly: Dalamud.dll​
public class SMNGauge : JobGaugeBase<SummonerGauge>
Inheritance: System.Object -> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase -> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase<T>
Properties​
SummonTimerRemaining​
Gets the time remaining for the current summon.
public ushort SummonTimerRemaining { get; }
AttunmentTimerRemaining​
Gets the time remaining for the current attunement.
[Obsolete("Typo fixed. Use AttunementTimerRemaining instead.", true)]
public ushort AttunmentTimerRemaining { get; }
AttunementTimerRemaining​
Gets the time remaining for the current attunement.
public ushort AttunementTimerRemaining { get; }
ReturnSummon​
Gets the summon that will return after the current summon expires.
This maps to the Lumina.Excel.Sheets.Pet sheet.
public SummonPet ReturnSummon { get; }
ReturnSummonGlam​
Gets the summon glam for the Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon.
This maps to the Lumina.Excel.Sheets.PetMirage sheet.
public PetGlam ReturnSummonGlam { get; }
Attunement​
Gets the amount of aspected Attunement remaining.
[Obsolete("Use AttunementCount and AttunementType instead.")]
public byte Attunement { get; }
Remarks​
As of 7.01, this should be treated as a bit field. Use Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AttunementCount and Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AttunementType instead.