Class MNKGauge
In-memory MNK job gauge.
Assembly: Dalamud.dll
Declaration
public class MNKGauge : JobGaugeBase<MonkGauge>
Inheritance: System.Object -> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase -> Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase<T>
Properties
Chakra
Gets the amount of Chakra available.
Declaration
public byte Chakra { get; }
BeastChakra
Gets the types of Beast Chakra available.
Declaration
[Obsolete("Use BeastChakra1, BeastChakra2 and BeastChakra3 individually.")]
public BeastChakra[] BeastChakra { get; }
Remarks
This will always return an array of size 3, inactive Beast Chakra are represented by Dalamud.Game.ClientState.JobGauge.Enums.BeastChakra.None.
BeastChakra1
Gets the type of the first Beast Chakra.
Declaration
public BeastChakra BeastChakra1 { get; }
BeastChakra2
Gets the type of the second Beast Chakra.
Declaration
public BeastChakra BeastChakra2 { get; }
BeastChakra3
Gets the type of the third Beast Chakra.
Declaration
public BeastChakra BeastChakra3 { get; }
Nadi
Gets the types of Nadi available.
Declaration
public Nadi Nadi { get; }
OpoOpoFury
Gets the amount of available Opo-opo Fury stacks.
Declaration
public int OpoOpoFury { get; }
RaptorFury
Gets the amount of available Raptor Fury stacks.
Declaration
public int RaptorFury { get; }
CoeurlFury
Gets the amount of available Coeurl Fury stacks.
Declaration
public int CoeurlFury { get; }
BlitzTimeRemaining
Gets the time remaining that Blitz is active.
Declaration
public ushort BlitzTimeRemaining { get; }