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Version: 15.x (API 15) [Current]

Class AutoTranslatePayload

An SeString Payload containing an auto-translation/completion chat message.

Assembly: Dalamud.dll​
Declaration
public class AutoTranslatePayload : Payload, ITextProvider

Inheritance: System.Object -> Dalamud.Game.Text.SeStringHandling.Payload

Implements:
Dalamud.Game.Text.SeStringHandling.ITextProvider

Properties​

Group​

Gets the autotranslate group.

Declaration
[JsonProperty("group")]
public uint Group { get; }

Key​

Gets the autotranslate key.

Declaration
[JsonProperty("key")]
public uint Key { get; }

Type​

Gets the type of this payload.

Declaration
public override PayloadType Type { get; }

Text​

Gets the actual text displayed in-game for this payload.

Declaration
public string Text { get; }
Remarks​

Value is evaluated lazily and cached.

Methods​

ToString()​

Returns a string that represents the current object.

Declaration
public override string ToString()
Returns​

System.String: A string that represents the current object.

EncodeImpl()​

Encodes the internal state of this payload into a byte[] suitable for sending to in-game handlers such as the chat log.

Declaration
protected override byte[] EncodeImpl()
Returns​

System.Byte[]: Encoded binary payload data suitable for use with in-game handlers.

DecodeImpl(BinaryReader, long)​

Decodes a byte stream from the game into a payload object.

Declaration
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters​
TypeNameDescription
System.IO.BinaryReaderreaderA BinaryReader containing at least all the data for this payload.
System.Int64endOfStreamThe location holding the end of the data for this payload.

Implements​