Class AutoTranslatePayload
An SeString Payload containing an auto-translation/completion chat message.
Assembly: Dalamud.dll​
public class AutoTranslatePayload : Payload, ITextProvider
Inheritance: System.Object -> Dalamud.Game.Text.SeStringHandling.Payload
Implements:
Dalamud.Game.Text.SeStringHandling.ITextProvider
Properties​
Group​
Gets the autotranslate group.
[JsonProperty("group")]
public uint Group { get; }
Key​
Gets the autotranslate key.
[JsonProperty("key")]
public uint Key { get; }
Type​
Gets the type of this payload.
public override PayloadType Type { get; }
Text​
Gets the actual text displayed in-game for this payload.
public string Text { get; }
Remarks​
Value is evaluated lazily and cached.
Methods​
ToString()​
Returns a string that represents the current object.
public override string ToString()
Returns​
System.String: A string that represents the current object.
EncodeImpl()​
Encodes the internal state of this payload into a byte[] suitable for sending to in-game handlers such as the chat log.
protected override byte[] EncodeImpl()
Returns​
System.Byte[]: Encoded binary payload data suitable for use with in-game handlers.
DecodeImpl(BinaryReader, long)​
Decodes a byte stream from the game into a payload object.
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters​
| Type | Name | Description |
|---|---|---|
System.IO.BinaryReader | reader | A BinaryReader containing at least all the data for this payload. |
System.Int64 | endOfStream | The location holding the end of the data for this payload. |