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Class TextPayload

An SeString Payload representing a plain text string.

Assembly: Dalamud.dll
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Declaration
public class TextPayload : Payload, ITextProvider

Inheritance: System.Object -> Dalamud.Game.Text.SeStringHandling.Payload

Implements:
Dalamud.Game.Text.SeStringHandling.ITextProvider

Properties

Type

Gets the type of this payload.

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Declaration
public override PayloadType Type { get; }

Text

Gets or sets the text contained in this payload. This may contain SE's special unicode characters.

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Declaration
[JsonIgnore]
public string? Text { get; set; }

Methods

ToString()

Returns a string that represents the current object.

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Declaration
public override string ToString()
Returns

System.String: A string that represents the current object.### EncodeImpl() Encodes the internal state of this payload into a byte[] suitable for sending to in-game handlers such as the chat log.

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Declaration
protected override byte[] EncodeImpl()
Returns

System.Byte[]: Encoded binary payload data suitable for use with in-game handlers.### DecodeImpl(BinaryReader, long) Decodes a byte stream from the game into a payload object.

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Declaration
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters
TypeNameDescription
System.IO.BinaryReaderreaderA BinaryReader containing at least all the data for this payload.
System.Int64endOfStreamThe location holding the end of the data for this payload.

Implements