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Class PlayerPayload

An SeString Payload representing a player link.

Assembly: Dalamud.dll
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Declaration
public class PlayerPayload : Payload

Inheritance: System.Object -> Dalamud.Game.Text.SeStringHandling.Payload

Properties

World

Gets the Lumina object representing the player's home server.

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Declaration
[JsonIgnore]
public World World { get; }

PlayerName

Gets or sets the player's displayed name. This does not contain the server name.

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Declaration
[JsonIgnore]
public string PlayerName { get; set; }

DisplayedName

Gets the text representation of this player link matching how it might appear in-game. The world name will always be present.

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Declaration
[JsonIgnore]
public string DisplayedName { get; }

Type

Gets the type of this payload.

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Declaration
public override PayloadType Type { get; }

Methods

ToString()

Returns a string that represents the current object.

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Declaration
public override string ToString()
Returns

System.String: A string that represents the current object.### EncodeImpl() Encodes the internal state of this payload into a byte[] suitable for sending to in-game handlers such as the chat log.

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Declaration
protected override byte[] EncodeImpl()
Returns

System.Byte[]: Encoded binary payload data suitable for use with in-game handlers.### DecodeImpl(BinaryReader, long) Decodes a byte stream from the game into a payload object.

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Declaration
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters
TypeNameDescription
System.IO.BinaryReaderreaderA BinaryReader containing at least all the data for this payload.
System.Int64endOfStreamThe location holding the end of the data for this payload.