Class PlayerPayload
An SeString Payload representing a player link.
Assembly: Dalamud.dll
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public class PlayerPayload : Payload
Inheritance: System.Object
-> Dalamud.Game.Text.SeStringHandling.Payload
Properties
World
Gets the Lumina object representing the player's home server.
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[JsonIgnore]
public World World { get; }
PlayerName
Gets or sets the player's displayed name. This does not contain the server name.
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[JsonIgnore]
public string PlayerName { get; set; }
DisplayedName
Gets the text representation of this player link matching how it might appear in-game. The world name will always be present.
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[JsonIgnore]
public string DisplayedName { get; }
Type
Gets the type of this payload.
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public override PayloadType Type { get; }
Methods
ToString()
Returns a string that represents the current object.
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public override string ToString()
Returns
System.String
: A string that represents the current object.### EncodeImpl()
Encodes the internal state of this payload into a byte[] suitable for sending to in-game
handlers such as the chat log.
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protected override byte[] EncodeImpl()
Returns
System.Byte[]
: Encoded binary payload data suitable for use with in-game handlers.### DecodeImpl(BinaryReader, long)
Decodes a byte stream from the game into a payload object.
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protected override void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters
Type | Name | Description |
---|---|---|
System.IO.BinaryReader | reader | A BinaryReader containing at least all the data for this payload. |
System.Int64 | endOfStream | The location holding the end of the data for this payload. |