Class RawPayload
An SeString Payload representing unhandled raw payload data. Mainly useful for constructing unhandled hardcoded payloads, or forwarding any unknown payloads without modification.
Assembly: Dalamud.dll
public class RawPayload : Payload
Inheritance: System.Object -> Dalamud.Game.Text.SeStringHandling.Payload
Properties
LinkTerminator
Gets a fixed Payload representing a common link-termination sequence, found in many payload chains.
public static RawPayload LinkTerminator { get; }
Type
Gets the type of this payload.
public override PayloadType Type { get; }
Data
Gets the entire payload byte sequence for this payload. The returned data is a clone and modifications will not be persisted.
[JsonIgnore]
public byte[] Data { get; }
Methods
Equals(object)
public override bool Equals(object obj)
Returns
System.Boolean
Parameters
| Type | Name |
|---|---|
System.Object | obj |
GetHashCode()
public override int GetHashCode()
Returns
System.Int32
ToString()
public override string ToString()
Returns
System.String
EncodeImpl()
Encodes the internal state of this payload into a byte[] suitable for sending to in-game handlers such as the chat log.
protected override byte[] EncodeImpl()
Returns
System.Byte[]: Encoded binary payload data suitable for use with in-game handlers.
DecodeImpl(BinaryReader, long)
Decodes a byte stream from the game into a payload object.
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters
| Type | Name | Description |
|---|---|---|
System.IO.BinaryReader | reader | A BinaryReader containing at least all the data for this payload. |
System.Int64 | endOfStream | The location holding the end of the data for this payload. |