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Version: 15.x (API 15) [Current]

Class ItemPayload

An SeString Payload representing an interactable item link.

Assembly: Dalamud.dll​
Declaration
public class ItemPayload : Payload

Inheritance: System.Object -> Dalamud.Game.Text.SeStringHandling.Payload

Properties​

Type​

Gets the type of this payload.

Declaration
public override PayloadType Type { get; }

DisplayName​

Gets or sets the displayed name for this item link. Note that incoming links only sometimes have names embedded, often the name is only present in a following text payload.

Declaration
public string? DisplayName { get; set; }

ItemId​

Gets the actual item ID of this payload.

Declaration
[JsonIgnore]
public uint ItemId { get; }

RawItemId​

Gets the raw, unadjusted item ID of this payload.

Declaration
[JsonIgnore]
public uint RawItemId { get; }

Item​

Gets the underlying Lumina data represented by this payload. This is either a Item or EventItem Lumina.Excel.RowRef1`.

Declaration
[JsonIgnore]
public RowRef Item { get; }

IsHQ​

Gets a value indicating whether this item link is for a high-quality version of the item.

Declaration
[JsonProperty]
public bool IsHQ { get; }

Kind​

Gets or sets the kind of item represented by this payload.

Declaration
[JsonProperty]
public ItemKind Kind { get; set; }

Methods​

FromRaw(uint, string?)​

Initializes a new instance of the Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload class. Creates a payload representing an interactable item link for the specified item.

Declaration
public static ItemPayload FromRaw(uint rawItemId, string? displayNameOverride = null)
Returns​

Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload: The created item payload.

Parameters​
TypeNameDescription
System.UInt32rawItemIdThe raw, unadjusted id of the item.
System.StringdisplayNameOverrideAn optional name to include in the item link. Typically this should
        be left as null, or set to the normal item name.  Actual overrides are better done with the subsequent
TextPayload that is a part of a full item link in chat. |

ToString()​

Declaration
public override string ToString()
Returns​

System.String

EncodeImpl()​

Encodes the internal state of this payload into a byte[] suitable for sending to in-game handlers such as the chat log.

Declaration
protected override byte[] EncodeImpl()
Returns​

System.Byte[]: Encoded binary payload data suitable for use with in-game handlers.

DecodeImpl(BinaryReader, long)​

Decodes a byte stream from the game into a payload object.

Declaration
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters​
TypeNameDescription
System.IO.BinaryReaderreaderA BinaryReader containing at least all the data for this payload.
System.Int64endOfStreamThe location holding the end of the data for this payload.